Cinderwild voxel campaign source credits Emerald 3DS: https://github.com/ZallaxDev/emerald-3ds Commit: b198c08defb94081ae995796cf75ab8cdb51f2d0 Existing Emerald source data: https://github.com/pret/pokeemerald/tree/731ad5bfd6e6f265508d0efcca0ba42f9dcf5881 The models and terrain are exported by the original Emerald 3DS generators and host C scene builder. Building and terrain textures derive from the existing Pokémon Emerald source graphics. The voxel tree textures are original Emerald 3DS artwork. The original licenses below cover port code and its original contributions; they do not relicense Pokémon Emerald game content. Pokémon and its game graphics remain the work of Nintendo, Game Freak and Creatures. Cinderwild adds a browser export adapter and retains its existing campaign navigation and real-time battles. # Emerald 3DS port licence ## Scope The licence below applies **only** to original Emerald 3DS port code, tooling and documentation authored for this project: the contents of `3ds_port/`, `builder/`, `tools/` and `docs/`, and the port's own additions inside `patches/pokeemerald/`, unless a file states otherwise. It does **not** relicense: - Pokémon Emerald, its code, data, graphics, audio, text or any other content; - the [pret/pokeemerald](https://github.com/pret/pokeemerald) decompilation, including the upstream lines that appear as context in the patches; - data generated from a ROM (such as `emerald3ds.pak`); - third-party components, which keep their own licences (see `NOTICE.md`). A modified upstream file is covered here only for the Emerald 3DS contribution to it. ## Licence (MIT) Copyright (c) 2026 Zallax and Emerald 3DS contributors Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # Attribution ## pokeemerald-multiplatform The voxel logic in this directory is derived from the SDL2/OpenGL voxel renderer of `gradenGnostic/pokeemerald-multiplatform` (`src/platform/voxel/`, commit db1cab3d2dc9f0e0a9f4a3d67983e5acf30a9a46), whose port modifications are distributed under the MIT License: MIT License Copyright (c) 2026 pokeemerald-multiplatform contributors Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. What was reused is the *logic*: map instance construction, metatile classification, the 512x512 metatile atlas composition and the follow camera. Every file here that touches the GPU is written against Citro3D.